Ravenskull (video game)

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Ravenskull
File:RavenskullFrontCover.jpg
Front cover art
Developer(s) Martin Edmondson and Nicholas Chamberlain
Publisher(s) Superior Software, ProAction, Superior Interactive
Designer(s) Martin Edmondson & Nicholas Chamberlain (BBC Micro / Acorn Electron), John Wallace (Acorn Archimedes / Risc PC), Darren Izzard (Windows)
Platforms BBC Micro
Acorn Electron
Acorn Archimedes
Risc PC
Microsoft Windows
Release date(s) 1986 (BBC/Electron)
1994 (Archimedes)
1997 (Risc PC)
2003 (Windows)
Genre(s) Action-adventure game
Mode(s) Single-player

Ravenskull is a British graphic adventure video game. It was originally developed by Martin Edmondson and Nicholas Chamberlain for the BBC Micro and Acorn Electron and released by Superior Software in 1986.[citation needed]

Gameplay

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File:RavenskullBBCMicroAdventurerCollectsTP.png
The adventurer collects a treasure piece (BBC Micro)

The player may choose from one of four character types: an Adventurer, a Wizard, a Warrior or an Elf. The choice defines both the graphics for the character's player and the treasure pieces to be collected.[citation needed]

Plot

Lua error in package.lua at line 80: module 'strict' not found. The player is tasked with entering Baron Strieg's Castle Ravenskull in order to defend the village of Austberg and retrieve a stolen silver crucifix, which has been split into quarters and found on four different levels of the castle.

Development

Lua error in package.lua at line 80: module 'strict' not found. The game was originally conceived after the authors created a new routine for hardware scrolling; when the player uses a speed scroll, the routine can be seen at full speed. Due to lower hardware specifications, the Acorn Electron version used a much smaller playing window and the speed scrolls were omitted.

Releases

File:RavenskullBBCMicroLoadingScreen.png
Ravenskull loading screen
(BBC Micro)

Superior released a faithful 32-bit port for the Acorn Archimedes on their Play It Again Sam 4 compilation in 1994. This version was not compatible with the Risc PC so a new version was released by ProAction in 1997 on their issue of PIAS 4. A fully revamped Microsoft Windows version was released in 2003 by Superior Interactive, the modern publishing label of Superior Software, with new graphics and a significantly larger second set of levels known as "Castle Danube".

The possibility of a mobile port from Masabi was circulated in late May 2002, but it never appeared.[1][2]


References

External links


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