Housemarque

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Housemarque Oy
Game developer
Industry Video games
Interactive entertainment
Founded 1995
Founders Ilari Kuittinen, Harri Tikkanen
Headquarters Helsinki, Finland
Key people
Ilari Kuittinen (CEO)
Harri Tikkanen (creative director)
Products Super Stardust
Owner Private (Founders, VC-fund and other)
Website housemarque.com

Housemarque is an independent game developer that creates downloadable games based on original game concepts and licensed IP’s. Housemarque is located in Finland; established in 1995, it is one of the oldest Finnish video game companies existing today. Housemarque is best known for its series of Super Stardust games.

History

Housemarque was founded in1995 by two Finnish game industry pioneers, Ilari Kuittinen from Terramarque and Harri Tikkanen from Bloodhouse.[1][2] Both Terramarque and Bloodhouse were video game developers for Amiga, but the new company, Housemarque, targeted the evolving PC game market.[3]

The first CD-ROM games for PC’s developed by Housemarque were the space shooter game Super Stardust (1996), the adventure game Alien Incident (1996) and the shooter game The Reap (1997). None of the games were commercial hits even though they received good reviews from the game press.[4][5][6][7]

In 1999, Housemarque signed a contract with Infogrames Entertainment to develop the PC CDROM extreme sports game Supreme Snowboarding (known as Boarder Zone in the US).[8] The game took advantage of the rapid PC component development, and it was claimed to be one of the most visually stunning games of its time.[9][10][11][12] The game was presented by 3D graphics processing units manufacturer 3dfx Interactive at their stand at E3 in 1998 in Atlanta,[13] by Intel Corporation at the Game Developers Conference in 1998 in San Francisco and at the official launch event of Pentium III processors in February 1999 in San Jose. Supreme Snowboarding sold over 1,5 million copies worldwide.[14]

At the start of the new millennium, Housemarque shifted its focus from PC games to new game platforms. Following the genre of Supreme Snowboarding, their first console game Transworld Snowboarding was published for Microsoft Xbox in 2002 and Floboarding for Nokia's new handheld game console N-Gage in 2003.[15][16] Other mobile platforms that Housemarque developed games for included Gizmondo (Gizmondo Motocross in 2005), J2ME and Brew (The Chronicles of Narnia 2005, based on the movie of the same name).[17][18] Housemarque developed games also for PlayStation 2 but they were never published.[19]

Housemarque’s commercial success came with PlayStation 3. In 2007, Housemarque developed an updated and revised version of the space shooter game Super Stardust called Super Stardust HD for PlayStation Network (PSN). The game received very good reviews, praised for its great visuals, attention to detail in the graphics and gameplay with a surprising amount of depth in its demolition scenes.[20][21] The game was one of the top 10 selling PSN games in the PAL & NTSC regions according to 2008 statistics.[22]

Housemarque continued to conquer new platforms with the golf game Golf: Tee It Up! for Xbox 360 (XBLA) and the PSP version of Super Stardust in 2008, and new genres with the PEGI 18 rated zombie shooter game Dead Nation for PlayStation 3 (PSN) in 2010. Although different in styles, both of the games received acclaim for theirs visuals, amount of details and gameplay suitable to the genre.[23][24][25][26][27]

In 2011, Harri Tikkanen still works as the Creative & Technical Director of the company and Ilari Kuittinen is the CEO of Housemarque. The game Outland was published in April 2011 for both PSN and XBLA. The game puts together 2D platformer, action game and rich graphics, and has received very good reviews for its beautiful visuals, gameplay and music.[28][29]

Games developed

As Bloodhouse

Year Title Platform Publisher
1993 Stardust Amiga, Atari ST, DOS Bloodhouse
1994 Super Stardust Amiga, Amiga CD32 Team17

As Terramarque

Year Title Platform Publisher
1994 Elfmania Amiga Renegade Software

As Housemarque

Year Title Platform Publisher
1996 Super Stardust DOS GameTek
1996 Alien Incident DOS GameTek
1997 The Reap Microsoft Windows Take-Two Interactive
1999 Supreme Snowboarding/Boarder Zone Microsoft Windows Infogrames Entertainment
2002 Transworld Snowboarding Xbox Infogrames Entertainment
2003 Floboarding N-Gage Nokia
2005 The Chronicles of Narnia 3D J2ME, BREW Buena Vista Internet Group
2005 Gizmondo Motocross 2005 Gizmondo Fathammer
2007 Super Stardust HD PlayStation 3 (PSN) Sony Computer Entertainment
2008 Golf: Tee It Up! Xbox 360 (XBLA) Activision
2008 Super Stardust Portable PlayStation Portable (PSN) Sony Computer Entertainment
2010 Dead Nation PlayStation 3 (PSN), PlayStation Vita (PSN) Sony Computer Entertainment
2011 Outland PlayStation 3 (PSN), Xbox 360 (XBLA), Microsoft Windows Ubisoft
2012 Furmins iOS Marquee Productions
2012 Super Stardust Delta PlayStation Vita (PSN) Sony Computer Entertainment
2012 Angry Birds Trilogy PlayStation 3, Xbox 360 Activision
2013 Resogun PlayStation 4 (PSN) Sony Computer Entertainment
2014 Dead Nation: Apocalypse Edition PlayStation 4 (PSN) Sony Computer Entertainment
2014 Resogun PlayStation 3 (PSN), PlayStation Vita (PSN) Sony Computer Entertainment
2016 Alienation PlayStation 4 (PSN) Sony Computer Entertainment
2016 Matterfall PlayStation 4 Sony Computer Entertainment

Softography

Year Project
2006 A code support team for Killzone: Liberation game.[30]
2006 High-end 3D demo Tin Star for Nokia GDC keynote.

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. Lua error in package.lua at line 80: module 'strict' not found.
  9. Lua error in package.lua at line 80: module 'strict' not found.
  10. Lua error in package.lua at line 80: module 'strict' not found.
  11. Lua error in package.lua at line 80: module 'strict' not found.
  12. Lua error in package.lua at line 80: module 'strict' not found.
  13. Lua error in package.lua at line 80: module 'strict' not found.
  14. Lua error in package.lua at line 80: module 'strict' not found.
  15. Lua error in package.lua at line 80: module 'strict' not found.
  16. Lua error in package.lua at line 80: module 'strict' not found.
  17. Lua error in package.lua at line 80: module 'strict' not found.
  18. Lua error in package.lua at line 80: module 'strict' not found.
  19. Lua error in package.lua at line 80: module 'strict' not found.
  20. Lua error in package.lua at line 80: module 'strict' not found.
  21. Lua error in package.lua at line 80: module 'strict' not found.
  22. Lua error in package.lua at line 80: module 'strict' not found.
  23. Lua error in package.lua at line 80: module 'strict' not found.
  24. Lua error in package.lua at line 80: module 'strict' not found.
  25. Lua error in package.lua at line 80: module 'strict' not found.
  26. Lua error in package.lua at line 80: module 'strict' not found.
  27. Lua error in package.lua at line 80: module 'strict' not found.
  28. Lua error in package.lua at line 80: module 'strict' not found.
  29. Lua error in package.lua at line 80: module 'strict' not found.
  30. Lua error in package.lua at line 80: module 'strict' not found.

External links