Emily Short
Emily Short | |
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Emily Short in 2010.
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Residence | UK |
Known for | Galatea Counterfeit Monkey |
Website | emshort |
Emily Short is an interactive fiction (IF) writer, perhaps best known for her debut game Galatea[1] and her use of psychologically complex NPCs, or non-player game characters.[2] She has been called "a visionary in the world of text-based games for years",[3] and is the author of over thirty-five works of IF[4] in addition to being chief editor of the IF Theory Book.
Contents
Work as an Interactive Fiction Author
A number of Short's works have won acclaim at the XYZZY Awards, an annual popular-choice award for interactive fiction.[5][6] Her work has been described by reviewers in terms that range from "mesmerizing" to "frustrating". Her 2003 work, City of Secrets, was originally commissioned by a San Francisco synth pop band, but later left the project, which she completed on her own.[7]
While many of Short's early games were written in Inform, she later experimented with a variety of formats. One such format was Versu, an engine for plot-heavy and story-rich interactive fiction that Short helped developed, and which was later scrapped by Linden Labs, the company owning the engine.[8] Other formats include Varytale, for which she developed the game Bee,[9] and a custom engine by Liza Daly (with help from the company inkle) for the game FIrst Draft of the Revolution.[10] Both formats use an interactive fiction engine based on weblinks.
Inform 7
Short has played a major role in the development of Graham Nelson's radical new interactive fiction development system, Inform 7.[11] Her more conspicuous contributions include writing most of the 300+ programming examples in the documentation, and creating two full-length demo games for release with the Inform 7 beta.
Selected IF works
- Galatea (2000; winner of the 2000 XYZZY Award for Best Individual NPC[12][13] and Best of Show in the 2000 IF Art Show[14])
- Metamorphoses (2000; 2nd place at the 2000 Interactive Fiction Competition,[15] Best Writing in the 2000 XYZZY Awards[12])
- Savoir-Faire (2002; winner of XYZZY Awards for Best Game, Best Puzzles, Best Story, Best Individual PC[5])
- City of Secrets (2003; winner of the XYZZY Award for Best NPCs;[16] Runner-up for Games' Best RPG/Adventure 2004[17])
- Floatpoint (2006, winner of the 2006 Interactive Fiction Competition,[18] winner of 2006 XYZZY Awards for Best Settings and Best NPCs)[6]
- Counterfeit Monkey (2012, winner of XYZZY Award for Best Game, Best Setting, Best Puzzles, Best Individual PC and Best Implementation)[19]
See also
References
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External links
- Emily Short's interactive fiction blog
- Collection of Emily Short's work
- Short's entry in the Interactive Fiction Wiki
- Interaction is better than plastic explosive: an interview with Emily Short.
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- ↑ McDonald, Thomas L. and Bennett, Dan. The Electronic Games 100. Games. Issue 196 (Vol. 27, No. 10). Pg.58. December 2003.
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