Emily Short

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Emily Short
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Emily Short in 2010.
Residence UK
Known for Galatea
Counterfeit Monkey
Website emshort.wordpress.com

Emily Short is an interactive fiction (IF) writer, perhaps best known for her debut game Galatea[1] and her use of psychologically complex NPCs, or non-player game characters.[2] She has been called "a visionary in the world of text-based games for years",[3] and is the author of over thirty-five works of IF[4] in addition to being chief editor of the IF Theory Book.

Work as an Interactive Fiction Author

A number of Short's works have won acclaim at the XYZZY Awards, an annual popular-choice award for interactive fiction.[5][6] Her work has been described by reviewers in terms that range from "mesmerizing" to "frustrating". Her 2003 work, City of Secrets, was originally commissioned by a San Francisco synth pop band, but later left the project, which she completed on her own.[7]

While many of Short's early games were written in Inform, she later experimented with a variety of formats. One such format was Versu, an engine for plot-heavy and story-rich interactive fiction that Short helped developed, and which was later scrapped by Linden Labs, the company owning the engine.[8] Other formats include Varytale, for which she developed the game Bee,[9] and a custom engine by Liza Daly (with help from the company inkle) for the game FIrst Draft of the Revolution.[10] Both formats use an interactive fiction engine based on weblinks.

Inform 7

Short has played a major role in the development of Graham Nelson's radical new interactive fiction development system, Inform 7.[11] Her more conspicuous contributions include writing most of the 300+ programming examples in the documentation, and creating two full-length demo games for release with the Inform 7 beta.

Selected IF works

See also

References

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External links

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  • McDonald, Thomas L. and Bennett, Dan. The Electronic Games 100. Games. Issue 196 (Vol. 27, No. 10). Pg.58. December 2003.
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