Consider (MUD)
Consider is, in MUDs (particularly DikuMUDs and EverQuest), a player character capability, usually implemented as a command, for evaluating the likely outcome of engaging in combat with a potential enemy.[1]:{{{3}}}[2]:{{{3}}}[3]:{{{3}}} It is often abbreviated con.[2]:{{{3}}}[3]:{{{3}}}
While the ability to estimate the difficulty of combat is valued by players, particularly newbies,[4]:{{{3}}} this capability has its downside in that implementations of it are often bug-ridden,[1]:{{{3}}} and the more complex a MUD's combat system and the capabilities of an individual opponent, the less likely it is that a consider
will give an accurate result.[3]:{{{3}}} Some MUDs have implemented consider
commands only to disable them because the results were sufficiently misleading as to be worse than having no such capability at all.
In text-based games, the results of a consider
are most often expressed as a verbal result such as "Fairly easy", "You would need a lot of luck", or "You ARE mad".[3]:{{{3}}} In graphical games, a common convention is for results to be color-coded, typically with green or blue indicating a weaker target, white or yellow signifying a close match, red or orange meaning a stronger target, and purple or special-case graphics such as a skull indicating that one is completely outclassed.[5]:{{{3}}}
References
- ↑ 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 3.0 3.1 3.2 3.3 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.