Brothers in Arms: Hell's Highway
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Developer(s) | Gearbox Software |
Publisher(s) | Ubisoft |
Series | Brothers in Arms |
Engine | Unreal Engine 3 |
Platforms | PlayStation 3, Xbox 360, Microsoft Windows |
Release date(s) | PlayStation 3 & Xbox 360 NA September 23, 2008 AUS September 25, 2008 EU September 26, 2008 JP November 27, 2008 Microsoft Windows NA October 7, 2008 AUS October 9, 2010 EU October 10, 2008 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Brothers in Arms: Hell's Highway is a first-person shooter video game developed by Gearbox Software and published by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows. It follows the men of the 101st Airborne Division (502nd Parachute Infantry Regiment). This game once again puts players in the role of Staff Sergeant Matt Baker (who is based on Harrison C. Summers) during Operation Market Garden in the later stages of World War II.
Gameplay
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When a command is issued, the player model uses authentic WWII infantry hand signals to issue the command to his squad; this is similar to the predecessor Brothers in Arms games. The player also has the ability to take cover behind objects and fire from a third person perspective, which is an integral part of the game's strategy.
The game had many new features, including a selection of new specialized units, including bazooka and machine gun teams. A new “health” system has replaced the more punishing set health per mission system of previous Brothers in Arms games. With this system, the player's screen begins to turn red as he exposes himself from cover and returns to normal when he returns to cover; failure to take cover will result in Baker getting shot and killed. The original "Situational Awareness" system of the first two Brothers in Arms games has been replaced with a simple tactical map that includes historically accurate reconnaissance reports based on period reconnaissance of the exact missions the player is currently playing.
One of the new features of Hell's Highway is the "action cam". When the player achieves a head shot, executes a good grenade kill, or orders a particularly explosive bazooka blast, the camera will sometimes zoom in on the action and go into slow motion, showing the enemy's gory death.
Release
The game was officially released for the PlayStation 3 and Xbox 360 on September 23, 2008 in North America, and was in stores on September 20, 2008. The Microsoft Windows version was released two weeks later, on October 7, 2008. It was made available on Steam on October 8, 2008.[1]
Gearbox officially announced a special, limited edition version of the game which included a 6 inch Sergeant Matt Baker figure with 13 accessories, a blister pack holding the figure and accessories, a 32-page Brothers in Arms First Edition comic book, a full-color map of Operation Market Garden, special packaging, and 2 more playable multiplayer characters.[2]
Novelization
On July 29, 2008, Brothers in Arms: Hell's Highway was published by Presidio Press as a companion novel for the video game by the video game's historical director, Colonel John Antal, who served in the United States Army and retired after 30 years.[3]
Reception
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Brothers in Arms: Hell's Highway received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 77.25% and 79/100,[4][7] the Xbox 360 version 77.19% and 76/100[5][8] and the PlayStation 3 version 76.21% and 76/100.[6][9]
References
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