Arsys Software

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Arsys Software
Defunct
Industry Video game industry
Founded 11 November 1985[1]
Defunct 2001
Headquarters Tokyo, Japan[1]
Key people
Osamu Nagano, Katsunori Yoshimura [1]
Products Wibarm
Star Cruiser
Air Combat
Battle Zeque Den
Gran Turismo
Revenue ¥3 million (2001)[1]
Number of employees
3 (2001)[1]
Website English (Archived 2001)
Japanese (Translated)

Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001.[1][2][3]

Overview

The company was founded as Arsys Software by former Technosoft staff members Osamu Nagano and Katsunori Yoshimura on 11 November 1985.[1] They were primarily involved in PC game development, having previously created the original Thunder Force (a 1983 free-scrolling shooter game)[4] and Plazma Line (a 1984 space racing game considered the first computer game with 3D polygon graphics)[5] at Technosoft. In 1986, Arsys debuted with the 3D role-playing shooter Wibarm, followed by the free-roaming adventure game Reviver: The Real-Time Adventure in 1987 and the 3D first-person shooter role-playing game Star Cruiser in 1988.[1] When Star Cruiser was released in 1988, the company only had two employees, which grew to a dozen employees by 1991, when development began on Star Cruiser 2; by 2001, the company had reduced to three employees.

In addition to its own products, they also ported games to Japanese computer platforms, such as Prince of Persia and several SystemSoft games.[1] Their Prince of Persia port for the NEC PC-98[6] featured enhanced visuals, introducing the Prince's classic turban and vest look, and became the basis for later Prince of Persia ports and games by Riverhillsoft and Brøderbund.[7] They also contributed to the development of several games from other companies, such as the 1992 combat flight simulator arcade game Air Combat and Sony Computer Entertainment's 1997 racing simulator Gran Turismo.[1] They also released the chiptune video game music soundtrack album Arsys Best Selection (アルシス・ベストセレクション) in 1990. The company eventually closed down in 2001.

Notable releases

Wibarm

WiBArM
Developer(s) Arsys Software
Publisher(s) Arsys Software (Japan)
Brøderbund (North America)
Designer(s) Osamu Nagano
Katsunori Yoshimura
Platforms NEC PC-88, NEC PC-98, Sharp X1, Sharp MZ, FM-7, MS-DOS
Release date(s) PC-88
    FM-7
      MS-DOS
        Genre(s) Third-person action RPG
        Run & gun shooter
        File:WiBArm1a.jpg
        The MS-DOS port of Wibarm (1986), an early role-playing shooter that combines shooter and role-playing game elements. Screenshot demonstrates early use of 3D polygon graphics, third-person perspective, and automap feature.

        Wibarm (1986), stylized as WiBArM (ウィバーン), is an early role-playing shooter released by Arsys Software for the NEC PC-88 computer in Japan and ported to MS-DOS for Western release by Brøderbund. It combines run and gun shooter gameplay with role-playing video game elements, and was also the first action role-playing game to feature 3D polygonal graphics. In Wibarm, the player controls a transformable mecha robot that can shift between walking mode, a tank, and a flying jet. The viewpoint switches between several different perspectives: a 2D top-down perspective while flying, a side-scrolling view during on-foot outdoor exploration, a fully 3D polygonal third-person perspective inside buildings, and arena-style 2D shoot 'em up battles during boss encounters.[8]

        The game features a variety of weapons and equipment as well as an automap, and the player can upgrade equipment and earn experience to raise stats.[8][9] In contrast to first-person RPGs at the time that were restricted to 90-degree movements, Wibarm's use of 3D polygons allows full 360-degree movement.[9] It won the 1986 Game of the Year award from the Japanese computer game magazine Oh!MZ, later known as Oh!X.[1]

        Reviver

        Reviver: The Real-Time Adventure, also known as Reviver (リバイバ), is an adventure game designed by Katsunori Yoshimura and released by Arsys Software in July 1987,[1][10] for the NEC PC-88, FM-7, Sharp X1, Sharp MZ and MSX2 platforms.[10][11] The sub-title, The Real-Time Adventure, is a reference to the game's introduction of a real-time persistent world, where time continues to elapse, day-night cycles adjust the brightness of the screen to indicate the time of day, and certain stores and non-player characters would only be available at certain times of the day. The game also gives players direct control over the player character. The game also features a fantasy story, full-colour 2D overhead scrolling graphics, and role-playing video game elements.[10] It won the 1987 Game of the Year award from Japanese gaming magazine Oh!X.[1]

        Star Cruiser

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        Star Cruiser
        Developer(s) Arsys Software
        Publisher(s) Arsys Software (PC)
        Masaya (Mega Drive)
        Designer(s) Osamu Nagano
        Katsunori Yoshimura
        Series Star Cruiser
        Platforms NEC PC-88, NEC PC-98, Sharp X1, Sharp X68000, Sega Mega Drive
        Release date(s) PC-88
        August 1988
        X68000
        1989
        Mega Drive
        1990
        Genre(s) Action role-playing game
        First-person shooter
        Space flight simulator
        File:Star Cruiser screenshot.jpg
        The Mega Drive port of Star Cruiser (1988), an early role-playing shooter that combined first-person shooter and role-playing game elements. Screenshot also demonstrates early use of 3D polygon graphics and automap feature.

        Star Cruiser (スタークルーザー) was a first-person role-playing shooter released for the PC-88 in 1988. The game is considered innovative and ahead of its time, for being an early example of an action role-playing game with fully 3D polygonal graphics,[12] combined with early first-person shooter gameplay,[13] which would occasionally switch to space flight simulator gameplay when exploring the open-ended outer space with six degrees of freedom. All the backgrounds, objects and opponents in the game were rendered in 3D polygons, many years before they were widely adopted by the video game industry.[12] The game also emphasized storytelling, with plot twists and extensive character dialogues,[12] taking place in a futuristic science fiction setting.[14]

        It won the 1988 Game of the Year awards from the Japanese computer game magazines POPCOM and Oh!X.[1] The game was later ported to the Sharp X68000 computer platform in 1989,[11] and the Sega Mega Drive (Genesis) video game console in 1990.[13] The game's sequel, Star Cruiser 2, was released in 1992,[15] for the PC-9821 and FM Towns computers.[16] Seven chiptune video game music soundtrack albums of both Star Cruiser games, composed by Toshiya Yamanaka, have been released from 1992 to 2008.[17]

        Air Combat and Gran Turismo

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        The company contributed to the development of several games from other companies. These include Namco's 1992 combat flight simulator arcade game Air Combat and Sony Computer Entertainment's 1997 racing simulator Gran Turismo.[1]

        List of video games

        The following games were developed by the company:[1][3][11][18]

        Title Release Platform(s) Note(s)
        WiBArM August 1986 (Japan)
        August 1989 (North America)
        PC-88, PC-98, X1, MZ, FM-7, MS-DOS 3D role-playing shooter.
        Won 1986 Game of the Year award from Oh!MZ (Oh!X) magazine.
        Reviver: The Real-Time Adventure July 1987 PC-88, FM-7, X1, MZ, MSX2 Free-roaming adventure game.
        Won 1987 Game of the Year award from Oh!X magazine.
        Star Cruiser August 1988 PC-88, PC-98, X1, X68000, Mega Drive 3D role-playing first-person shooter.
        Won 1988 Game of the Year awards from POPCOM and Oh!X magazines.
        Cyber Armor Wer Dragon September 1989 PC-88 Scrolling shooter action game.
        Knight Arms: The Hyblid Framer 8 December 1989 X68000 3D shooter game.
        Won 1989 Game of the Year award from LOGiN and Oh!X magazines.
        Tenka Touitsu 18 May 1990 X68000 Historical strategy video game.
        Port of SystemSoft game.
        Blitzkrieg Toubu Sensen 1941-45 25 October 1991 X68000 Historical turn-based strategy.
        Daisenryaku III '90 20 December 1991 X68000 Port of SystemSoft strategy game.
        Spin Dizzy II 10 April 1992 PC-98, X68000 Port of Activision's Spindizzy Worlds.
        Prince of Persia 20 July 1990 PC-98, SNES Cinematic platformer.
        Enhanced port.
        Air Combat December 1992 Arcade Combat flight simulator.
        Co-developed with Namco since June 1991.
        Star Cruiser 2 2 December 1992[15] PC-98, FM Towns 3D first-person role-playing shooter.
        Battle Zeque Den 15 July 1994 SNES Beat 'em up action game.
        Gran Turismo 23 December 1997 PlayStation Racing simulator.
        Co-developed with Sony Computer Entertainment.
        Galaxy Knights July 2001 PC Science fiction role-playing video game.

        See also

        References

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        3. 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found.
        4. 4.0 4.1 Lua error in package.lua at line 80: module 'strict' not found.
        5. Lua error in package.lua at line 80: module 'strict' not found.
        6. http://www.mobygames.com/game/prince-of-persia/release-info
        7. http://www.hardcoregaming101.net/princeofpersia/princeofpersia.htm
        8. 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found. (Reprinted from Retro Gamer, Issue 67, 2009)
        9. 9.0 9.1 Lua error in package.lua at line 80: module 'strict' not found. (Translation)
        10. 10.0 10.1 10.2 Lua error in package.lua at line 80: module 'strict' not found.
        11. 11.0 11.1 11.2 Lua error in package.lua at line 80: module 'strict' not found.
        12. 12.0 12.1 12.2 スタークルーザー (translation), 4Gamer.net
        13. 13.0 13.1 Star Cruiser at Allgame
        14. Lua error in package.lua at line 80: module 'strict' not found.
        15. 15.0 15.1 でんげき~別館~ (Translation), Dengeki
        16. 日記(バックナンバー) (Translation), Dengeki
        17. Lua error in package.lua at line 80: module 'strict' not found.
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        External links

        • Lua error in package.lua at line 80: module 'strict' not found.
        • Lua error in package.lua at line 80: module 'strict' not found. (Translated)
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