Remedy Entertainment
File:Remedy Entertainment logo.svg | |
Remedy Entertainment Ltd. | |
Private | |
Industry | Video game industry |
Founded | 31 August 1995 |
Headquarters | Espoo, Finland |
Area served
|
Worldwide |
Key people
|
|
Products | Max Payne series (2001–03) |
Number of employees
|
140 (2017) |
Website | remedygames |
Remedy Entertainment Oy, internationally doing business as Remedy Entertainment Ltd. (commonly referred to as Remedy), is a Finnish video game developer based in Espoo, Finland. Founded in 1995, the company is best known for developing Max Payne, Alan Wake, and Quantum Break.
Contents
History
Early years and Death Rally
Remedy was founded on 31 August 1995 by demoscene members from groups such as Future Crew.[citation needed] The year after, Remedy released its first game Death Rally, a top-down perspective racing shooter published by Apogee Software and distributed by GT Interactive.[citation needed] In the game the player competes in deadly races with armed cars, trying to finish first while destroying opponents and fulfilling missions.[citation needed]
Still attached to the demoscene, Remedy took part in the 1997 Assembly with Final Reality, a combination of a demo and a 3D benchmark program.[citation needed] Later that year Remedy founded a new company named Futuremark for developing benchmark software that would eventually turn into 3DMark.[citation needed]
In 1998, LucasArts approached them, citing that their logo was copied from the top portion of the LucasArts logo, and threatened legal action.[citation needed] Remedy was by that time already in the process of redesigning their logo, so they complied by taking their old logo offline from their website, and introducing their new logo a little later.[citation needed]
Max Payne
In 2001, Remedy released its second game, Max Payne, which tells the story of the eponymous fugitive undercover cop in New York City, vengeful for the murder of his family, framed for the murder of a DEA agent, and hunted by New York City Police Department and the American Mafia.[citation needed] The game is best known for its film noir influences and popularizing bullet time in video games.[citation needed]
In May 2002, Remedy sold all the rights to Max Payne to Take-Two Interactive for US$10 million and 969,932 shares of stock.[2] The following year, a sequel, Max Payne 2: The Fall of Max Payne, was released by Rockstar Games.[citation needed] The latest addition to the series, Max Payne 3, was developed by Rockstar Studios and was released in May 2012.[citation needed]
Alan Wake and Death Rally remake
In 2005, Remedy revealed that it was developing a new intellectual property, Alan Wake, a game about a writer of the same name whose wife disappears during the couple's vacation in the Pacific Northwest.[citation needed] While searching for his wife, Alan realizes the events are coming to life from a thriller he does not even remember writing.[citation needed]
Alan Wake combines a third-person shooter video game with psychological horror, drawing inspiration from Twin Peaks and the works of Stephen King.[citation needed] The game was released by Microsoft Game Studios in May 2010.[citation needed] Alan Wake was extended with two downloadable content packs, titled The Signal and The Writer, which act as new episodes in the episodic storyline of Alan Wake.[citation needed]
In March 2011, Remedy published a remake of Death Rally, developed by Cornfox & Brothers and Mountain Sheep, for iOS.[citation needed] In February 2012, Remedy and Microsoft Studios released Alan Wake's American Nightmare, a stand-alone expansion pack that loosely continues the story of Alan Wake, set in the small town of Night Springs, Arizona.[citation needed] In the game Alan tries to chase down his evil doppelgänger, Mr. Scratch, who threatens Wake to take away everything he loves, including his wife.[citation needed]
Quantum Break and Agents of Storm
During the Xbox One event, on 21 May 2013, Remedy and Microsoft Studios announced Quantum Break.[citation needed] The game was released on 5 April 2016.[3] At the 2013 VGX award show, Remedy revealed Agents of Storm, which was released by Flaregames for iOS in October 2014.[citation needed] In 2015, during the development of Quantum Break, Remedy's CEO, Matias Myllyrinne, and head of franchise development, Oskari Häkkinen, departed from the company.[4][5] The game was released in April 2016.[citation needed]
Current projects
Remedy announced that it had formed a new team and is currently working on two different projects, neither of which will be related to Alan Wake.[6] In the following month, Remedy announced their partnership with Smilegate, and that they would handle the single-player story mode of Smilegate's upcoming game CrossFire 2.[7]
Games developed
Year | Title | Platform(s) |
---|---|---|
1996 | Death Rally | MS-DOS, Microsoft Windows |
2001 | Max Payne | Microsoft Windows, PlayStation 2, Xbox, Game Boy Advance, Android, iOS |
2003 | Max Payne 2: The Fall of Max Payne | Microsoft Windows, PlayStation 2, Xbox |
2010 | Alan Wake | Xbox 360, Microsoft Windows |
2011 | Death Rally (remake) | Microsoft Windows, Android, iOS, Fire OS |
2012 | Alan Wake's American Nightmare | Microsoft Windows, Xbox 360 |
2014 | Agents of Storm | iOS |
2016 | Quantum Break | Microsoft Windows, Xbox One |
TBA | CrossFire 2 | Microsoft Windows |
TBA | Project 7 | Microsoft Windows, Xbox One, PlayStation 4 |
References
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External links
- Use dmy dates from October 2016
- Articles with invalid date parameter in template
- Pages with broken file links
- Articles with unsourced statements from October 2016
- Official website not in Wikidata
- Companies based in Espoo
- Companies established in 1995
- International Game Developers Association members
- Privately held companies of Finland
- Video game companies of Finland
- Video game development companies