Red Ash: The Indelible Legend
Red Ash: The Indelible Legend | |
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The game's logo.
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Developer(s) | Comcept HYDE, Inc.[1] |
Director(s) | Masahiro Yasuma |
Producer(s) | Keiji Inafune Yoichi Ono |
Artist(s) | Kazushi Ito Miki Kijima |
Composer(s) | Manami Matsumae Shusaku Uchiyama |
Platforms | Microsoft Windows PlayStation 4 Xbox One |
Release date(s) | July 2017 |
Genre(s) | Role-playing |
Red Ash: The Indelible Legend[lower-alpha 1] is an upcoming video game in development by Comcept and HYDE, Inc. for Microsoft Windows, PlayStation 4 and Xbox One. The game, based on a concept by Keiji Inafune, is heavily influenced by the Mega Man Legends series by Capcom, which many of the Comcept staff had worked on previously.
Plot
Red Ash: The Indelible Legend is set in a world where humanity has been driven to the point of near extinction following a war with robots. It follows a young boy named Beck, as he embarks on a quest to save mankind.[2]
Gameplay
The game will be a free roaming role-playing game, and features third-person shooting. The player can develop parts and purchase upgrades.[2]
Development
Red Ash: Magicicada, an anime series from a separate Kickstarter campaign handled by Studio 4°C, will be released to coincide with the game.[3] The game shares many similarities with Inafune's other Kickstarter game, Mighty No. 9, including the characters Beck and Call.[2]
The Kickstarter project ended with $519,999, well short of its $800,000 goal.[4] Despite the failed campaign, it was announced on July 30, 2015, that Chinese game company Fuze would finance the game.[5]
Criticism
The campaign for Red Ash was heavily criticized by game journalists and fans alike, describing it as rushed and poorly planned. Jason Schreier from Kotaku called it a "disaster", "misleading" and "sloppy", saying that the project lacked transparency, and saved special criticism for the announcement of the deal with Fuze for the game to be published, saying it is against the spirit of Kickstarter. He also commented on how this might have hurt the image of the company and its other project, Mighty No. 9.[6] Jonathan Holmes of Destructoid called the campaign "desperate", and that Comcept should have waited for the release of Mighty No. 9 before releasing another one.[7] Chris Carter, also writing for Destructoid, called the project "horribly mishandled", and noted the $4000 loss when the deal with Fuze was announced.[8] Destructoid's Steven Hansen also didn't have positive remarks over their first prototype of the game.[9]
Notes
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References
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External links
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- Action role-playing video games
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- PlayStation 4 games
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