Natural neighbor
Natural neighbor interpolation is a method of spatial interpolation, developed by Robin Sibson.[1] The method is based on Voronoi tessellation of a discrete set of spatial points. This has advantages over simpler methods of interpolation, such as nearest-neighbor interpolation, in that it provides a smoother approximation to the underlying "true" function.
The basic equation in 2D is:
where is the estimate at
,
are the weights and
are the known data at
. The weights,
, are calculated by finding how much of each of the surrounding areas is "stolen" when inserting
into the tessellation.
See also
References
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External links
- Natural Neighbor Interpolation
- Implementation notes for natural neighbor, and comparison to other interpolation methods
- Interactive Voronoi diagram and natural neighbor interpolation visualization
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