File:Blinn Vectors.svg
From Infogalactic: the planetary knowledge core
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Summary
A diagram showing the vectors used in calculating Blinn-Phong lighting, relative to a surface point:
- N, the surface normal
- L, normalized vector in direction of light source
- R, normalized vector in direction of specular light reflection
- V, normalized vector in direction of viewer
- H, the "halfway" vector, a normalized vector in direction of (V+L)/2
Image originally created by User:Fuzzypeg in Inkscape and modified by User:Martin Kraus; released to the public domain.
Licensing
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File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 10:17, 13 January 2017 | 1,100 × 750 (15 KB) | 127.0.0.1 (talk) | A diagram showing the vectors used in calculating Blinn-Phong lighting, relative to a surface point: <ul> <li> N, the surface normal</li> <li> L, normalized vector in direction of light source</li> <li> R, normalized vector in direction of specular light reflection</li> <li> V, normalized vector in direction of viewer</li> <li> H, the "halfway" vector, a normalized vector in direction of (V+L)/2</li> </ul> Image originally created by User:Fuzzypeg in Inkscape and modified by User:Martin Kraus; released to the public domain. |
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